Italian developer Luca "poncle" Galante began developing Vampire Survivors in 2020 using the Phaser framework while he was unemployed. This quest takes them through monster-infested locales such as a cursed forest, a haunted library, an abandoned dairy plant, an ominous tower, and an otherworldly chapel. Hordes of monsters summoned by the evil Bisconte Draculó ravage the land, and the Belpaese family and other heroic survivors take it upon themselves to hunt down and defeat Draculó. Vampire Survivors is nominally set in rural Italy in 2021. Additionally, by completing challenges, the player can also unlock new stages, weapons, and characters. In between sessions, accumulated gold coins can be spent to unlock new characters and persistent power-ups. A session that reaches or exceeds the stage's time limit is considered a successful completion and rewards bonus gold coins. One additional Death will appear every consecutive minute thereafter to ensure the player's eventual demise. At the time limit, the stage is cleared of all enemies and a final, tremendously strong enemy named Death will spawn. Sessions of Vampire Survivors have a soft time limit of 15 or 30 minutes, depending on the stage chosen. Most weapons have an ultimate form that can be attained by opening a chest after fully upgrading them and meeting other specific conditions. Another way to upgrade weapons and power-ups is to open chests, which are dropped by particularly powerful monsters and may contain one, three, or five random items. Each level increase provides the player the choice of three or four weapons and passive power-ups once the player has collected six weapons and six power-ups and upgraded them all fully, any further levels they gain offer only gold coins or floor chicken. Defeating monsters and exploring the stage allows the player to collect experience gems, which are used to level up, "floor chicken", which restores the player's health, and other helpful items. The player's weapons attack automatically, and the goal is to survive as long as possible against constant waves of monsters that inflict damage when they come in contact with the player. The player selects one of multiple characters with different starting weapons and bonuses, and controls them on an endless stage with an auto-generated, repeating layout. The game was nominated in five categories at the British Academy Games Awards, of which it won in two: Game Design and Best Game. Vampire Survivors received accolades at the Golden Joystick Awards, New York Game Awards and D.I.C.E. In spite of the game's name and key art, none of the variety of monsters encountered are vampires. The player controls an automatically attacking character while fighting against continuous waves of monsters, with the goal being to survive the onslaught for as long as possible and unlock additional characters, weapons, and relics for subsequent sessions. Following an early access period from December 2021, it was released for macOS, Windows, Xbox One, Xbox Series X/S, Android, and iOS in late 2022. Base Damage up by 5.Vampire Survivors is a 2022 roguelike shoot 'em up video game developed and published by Luca Galante, also known as poncle. Base Speed up by 20%.Įffect lasts 0.3 seconds longer. "Passes through enemies, bounces around."īase Damage up by 5. At max level, Runetracer has +20 Base Damage, +40% Projectile Speed, +2 Amount, and +1 second of Duration. Twilight Requiem (II) allows the runes to explode when they expire. Selecting Jail of Crystal (XIV) Arcana gives the runes a 25% chance to freeze enemies. However, because all active delays are reset simultaneously as soon as any one elapses or bounces off a wall, some enemies may get hit more often. Runetracer has a 0.5 seconds Hitbox Delay, meaning that the same enemy cannot be hit more often than every half a second by the same rune. The runes have infinite pierce and bounce off the edges of the screen and obstacles, damaging enemies they hit. Runetracer fires a slow-moving diamond-shaped runes in random directions, each has a different color trail.
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